BRIEF SUMMARY
Codex Lore: CO-EVOLUTION 1/5
OBJECTIVES
NO TACTICAL OBJECTIVES ASSIGNED TO THIS NODE.
ANALYZING… FILE TYPE: Inter-Corporate Transmission PERIOD: Present Day SPEAKERS: Nona [ID: NONA] TOPIC: "The War and the Weaver" SUMMARY: A personal transmission from Nona, recalling an allegorical tale about a terrible war and the quiet soldiers who fought it. Per CyberAcme corporate policy, this content has been scrubbed for potential infosec hazards. =================================================================== [NONA]: I have another story for you, dear one. One a touch older than the last, and more frightening. Doubly so because it is true. This is the story of The War and the Weaver. [thunder] [NONA]: A poor kingdom was at war, and it was losing. Its people were exhausted. All the king could do was offer a meal and a bed to anyone willing to lend them aid. [NONA]: Then, from across the foggy river came a little boat, and on that little boat was a little man. And around that little man was a group of ten warriors, quiet and masked. [NONA]: The man said he was a weaver, and that his warriors would help the kingdom in exchange for what they were owed. The king readily agreed. [thunder, wind] [NONA]: What happened next is a story of its own. The quiet warriors went forth and met the advancing troops alone. [NONA]: And they cut through them as if they were nothing. The weaver's warriors fought with terrifying intensity, and they would not fall. [NONA]: For seven days and seven nights the warriors fought without cease, and finally, the last enemy soldier was slain. The ten warriors stood victorious on the battlefield. [storm rumbles] [NONA]: The joyful people of the kingdom surged around the warriors to embrace their saviors. But when they drew close, through their torn clothes they saw—be brave for me, child! [NONA]: They saw their bodies were rough quilts made from other men. The reason they would not die was that the patchwork warriors were already dead. [wind] [NONA]: The crowd was terrified. The warriors had saved them from death, but they were so cold and quiet, the people felt death had touched them all the same. [NONA]: So the king summoned the weaver and cast him from the kingdom forever. [NONA]: As for the warriors, they were sent off without a meal or a bed, because the dead eat only soil and sleep beneath the ground. [NONA]: The last anyone saw the weaver, he was picking his way across the battlefield, looking for more material from which to weave his horrible men. [NONA]: Some heard he placed his warriors on a boat about to cross the great sea… ah, but that's the beginning of another story. =================================================================== TYPE: TEXT [X]; AUDIO [X]
About Codex in Marathon
The Codex is one of the most important progression systems in Marathon because it keeps track of the things that stay with your account over time. It covers achievements, collections, lore entries, cosmetics, titles, and other rewards tied to what you do in the game, and you can check it outside of your runs.
What makes the Codex stand out is that it is not just a lore menu. Marathon connects it to contracts, narrative items, and other in-game milestones, so the more you explore and complete, the more entries and rewards you unlock. It also carries over between seasons, even when things like gear, faction progression, contract progression, and player level reset.
FREQUENTLY ASKED QUESTIONS
The Codex is Marathon’s long-term progression hub. It tracks things like achievements, lore-related discoveries, cosmetics, titles, and other milestone-based rewards, and it can be viewed outside of runs.
The Codex keeps a record of what you have completed and found in Marathon. That includes progress from contracts, narrative items, and other achievements, along with the rewards tied to those goals.
Yes. Codex progression carries over between seasons, which makes it one of Marathon’s main long-term systems even when seasonal resets affect gear and other progression.
The Codex includes free cosmetics and other unlocks tied to objectives. You can get rewards like weapon styles, stickers, profile emblems, profile backgrounds, titles, runner shell cosmetics, and loadout packages.
Codex entries are unlocked by doing things like completing contracts, finding narrative items, completing objectives, and hitting other in-game milestones. As you keep playing, more entries and rewards open up.
The Marathon Codex page helps you understand what the Codex is, how it works, what kind of rewards it offers, and why it matters for long-term progression. It is also a useful place to get a simple view of the game’s achievement and reward tracking system.